Devlog 3 - Pembuatan Level Design
Endemic Eden - About Plants Unusual » Devlog





Pembuatan Level Design
1. Konsep: Desainer menentukan tujuan level, tema, dan jenis tantangan yang akan dihadapi pemain.
2. Sketsa Awal: Membuat tata letak level, termasuk jalur, rintangan, dan area penting.
3. Penempatan Elemen Gameplay: Menentukan posisi musuh, power-up, dan item yang membantu atau menghadang pemain.
Ditulis oleh Intan Lestari Designer dari About Plants Unusual
Get Endemic Eden - About Plants Unusual
Endemic Eden - About Plants Unusual
Plants are important, even so the unusual ones.
Status | Prototype |
Authors | SZen Tentative, arfalex |
Genre | Action |
Tags | 2D, Post-apocalyptic, Top-Down |
Languages | English, Indonesian |
More posts
- DevLog 10 - PostMortemDec 07, 2024
- DevLog 9 - Final DevLog of this JamDec 07, 2024
- DevLog 8 - A week before DeadlineDec 03, 2024
- Devlog 7 - Menyelesaikan Level designNov 13, 2024
- Devlog 6 - Sound DesignNov 13, 2024
- Devlog 5 - Membuat Desain UI/UXNov 13, 2024
- Devlog 4 - Level BlockoutNov 13, 2024
- DevLog 2 - Character DesignOct 19, 2024
- DevLog 1 - Preparation to LearnOct 03, 2024
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